Now we are proud and excited to announce that we have been chosen as the Mod of The Year by has been recognized by Valve and we were able to Warm Up the modding scene once again in October by delivering D.I.P.R.I.P. The innovation and quality delivered by D.I.P.R.I.P. Our first demo release in March has put us on the modding scene and gathered a lot of positive feedback followed by numerous press reviews and interviews. is Mod of the Year at Ģ008 has passed as a year full of success for D.I.P.R.I.P. changed blue rocket fire rate from 0.7s to 0.85sĭ.I.P.R.I.P. changed missile homing time from 2s to 1.5s client crash on startup caused by a Source Engine update It also adds the map list map icons and two rocket balancing changes. Warm Up has been releasedĪ required update fixing the yesterday's startup crash problems has been released. There has been a lot of controversy about blue rocket spamming and we hope to eliminate the problem with this update. changed blue rocket fire rate from 0.85s to 1s changed missile homing time from 1.5s back to 2.0s The changes will be applied as soon as a server is updated. Warm Up has been releasedĪ non mandatory server update addressing missile balancing issues has been released. To learn more about Zombie Driver please head on to the Zombie Driver website which includes screenshots and a debut trailer. Old fans can spot even more than that, but you will have to look for the details by yourselves :) Check out some exclusive screenshots with the Ratmobile vs Zombies confrontation below. It's a hidden vehicle that you will have to unlock as a reward for completing a side quest. Zombie Driver is also tied to the D.I.P.R.I.P. Otherweise we were not able to focus enough on making D.I.P.R.I.P. and to make it a great game, which has always been our dream, we decided that we need to publish a game like Zombie Driver. To finish a huge project like D.I.P.R.I.P. Developing Zombie Driver does NOT mean that we are abandoning D.I.P.R.I.P., on the contrary, Zombie Driver is meant to support D.I.P.R.I.P. The team behind Zombie Driver is exactly the same as it is for D.I.P.R.I.P. The game is based on open source/free solutions like Ogre3D for rendering and PhysX by Nvidia for physics simulation. This time it is singleplayer and you will be more in the zombie obliteration business rather than the metal bending business. It is a driving, shooting, 3D action game - similarity to D.I.P.R.I.P. Today we are proud to announce what we have been doing since March. Many have already thought (and written on our forums) that there will be no more updates. It has been a long time since we posted news on D.I.P.R.I.P. The first concept for X-Morph: Defense was created sometime in 2010, however full production started in 2013, just after we finished the PlayStation 3 version of Zombie Driver HD. A picture is worth a thousand words, so the best way to learn what the game is about is to check out the announcement trailer: After years of silent development we are proud to announce our latest game - X-Morph: Defense.
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